Players
Accounts, guest play and sign-in that follow a player everywhere, and a nudge when it's their move.
Nerdino Platform · In active development
Multiplayer infrastructure built alongside real games. Identity, game state, live and async play, persistence, deployment and more, without forcing every game into the same architecture.
$ nerdino deploy velune ✓ rules loaded validate · apply · nextTurn ✓ state authoritative ✓ sessions live + async ✓ replays recording → velune is live
The game ships its rules: what a move means, whether it's legal, whose turn is next. The platform runs everything else, on the server, the same way for every game.
Accounts, guest play and sign-in that follow a player everywhere, and a nudge when it's their move.
· · · 3 days later · · ·
One source of truth on the server, for live play and turns that wait for days. Every match stored and replayable.
Deploy and update game servers without building your own pipeline, and connect any client with an SDK.
Built against our own games first, so every capability has a real reason to exist.
Async tactics and live co-op stress different systems. Supporting both keeps it from becoming one game's backend.
Building blocks, not a blueprint. Keep control of your game.
What's in the box
Player accounts, guest play and sign-in that follow a player across devices and games.
The server holds the real game state and checks every action against the game's own rules, so clients can't cheat or drift apart.
Realtime sessions for players in the same match at the same moment, from duels to co-op.
Matches that wait for each player's turn, for minutes or days, and pick up exactly where they left off.
Durable storage for matches, progress and player data, recoverable after any disconnect.
Matches recorded as a sequence of actions that can be played back, shared and used to debug.
Fast messaging between players and servers for presence, chat and in-match events.
Tell players when it's their turn, when a friend joins, or when something in their game changes.
Build, ship and update game servers without every team rebuilding its own pipeline.
Libraries that connect a game client to the platform, so the game code stays about the game.
For studios
Bring the game. We'll work together on the infrastructure.
Become a design partner